For my week 4 blog post, I'm posting an image of a material I made in week 1, where we were introduced to Substance Designer, and some images of the environment made during the rest of the month.
For my week 1 material, I chose to do a saltine cracker. I followed along with Get Learnt's cracker tutorial, which can be found here. https://www.youtube.com/watch?v=Syvaox7PGP8&list=PLNVgvs7u-udTy7VkMJfPi7d8aoKmJVdtI
I made my scene in UE4; I decided to make a dungeon of sorts because I wanted to have a medieval feel to my scene. The scene was made modularly, so I was able to go back through and edit my meshes when necessary.
Week 2, I started by making blockout and game res meshes and placing them in UE4.
Week 3, I UVed my game res meshes and applied materials. I didn't make any of the materials, I got them all from Substance Share. I edited a couple of them in Designer to fit my needs but they aren't mine.
Week 4, I lit my scene and then made fire using Effects Texture Maker