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Environment Art Competency

For my week 4 blog post, I'm posting an image of a material I made in week 1, where we were introduced to Substance Designer, and some images of the environment made during the rest of the month.
For my week 1 material, I chose to do a saltine cracker. I followed along with Get Learnt's cracker tutorial, which can be found here. https://www.youtube.com/watch?v=Syvaox7PGP8&list=PLNVgvs7u-udTy7VkMJfPi7d8aoKmJVdtI

I made my scene in UE4; I decided to make a dungeon of sorts because I wanted to have a medieval feel to my scene. The scene was made modularly, so I was able to go back through and edit my meshes when necessary.
Week 2, I started by making blockout and game res meshes and placing them in UE4.
Week 3, I UVed my game res meshes and applied materials. I didn't make any of the materials, I got them all from Substance Share. I edited a couple of them in Designer to fit my needs but they aren't mine.
Week 4, I lit my scene and then made fire using Effects Texture Maker

Cracker material made in Designer. Tutorial link I followed in Description

Cracker material made in Designer. Tutorial link I followed in Description

Closer image of tapestry and torches

Closer image of tapestry and torches

Barrels I textured in Painter lit by the torches

Barrels I textured in Painter lit by the torches

Shows down the hallway to see the double doors behind the camera in the entryway

Shows down the hallway to see the double doors behind the camera in the entryway

Staircase

Staircase

Entryway

Entryway