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Megan Anderchuk
Megan Anderchuk
3D Environment Artist
Florence, KY, United States

Summary

I am a 3D Environment Artist with a background in traditional art.
I create detailed and high-quality models and environments tailored to specific instructions. I take pride in my ability to create quality models even with tight deadlines or engine restrictions.
Since graduating Full Sail University, I have been employed under contract with the Army University Press for three years before leaving.
I work well independently or in a team.

Skills

3D ModelingEnvironment ModelingHard Surface ModelingProp ModelingTexturingDrawing

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
Megascans
Megascans
ARMA3
ARMA3

Productions

    • Movie
      Understanding Combined Arms Warfare
    • Year
      2023
    • Role
      3D Model Designer
    • Company
      Army University Press

Experience

  • 3D Modler - Associate at Beshenich Muir & Associates
    Leavenworth, KS, US
    May 2021 - December 2023

    The contract under Serrano IT was bought out by BMA in 2021. There were no changes to my job, the only difference was a title change.

    Worked as a contractor for the Combat Studies Institute Virtual Staff Ride Team. I worked with historians and other 3d modelers to create specific 3d models of buildings, vehicles, vegetation, and props, but also recreated terrains that either no longer exist or are inaccessible to audiences. I not only created models and terrains, I also conducted the virtual movements during the Virtual Staff Rides conducted locally, via MS Teams, or wherever the unit was located.

  • Simulation Analyst at Serrano IT Services
    Leavenworth, KS, US
    December 2020 - April 2021

    Worked as a contractor for the Combat Studies Institute Virtual Staff Ride Team. I worked with historians and other 3d modelers to create specific 3d models of buildings, vehicles, vegetation, and props, but also recreated terrains that either no longer exist or are inaccessible to audiences. I not only created models and terrains, I also conducted the virtual movements during the Virtual Staff Rides conducted locally, via MS Teams, or wherever the unit was located.