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Japanese Footbridge Project Breakdown

This amazing footbridge was created by Noah Carev; his can be found here https://www.artstation.com/artwork/v1Dm6v
Over the month I'll be working on modeling, UVing, texturing and presenting an environmental piece that will be updated every week until completion. I'll also be using some Quixel Megascans in my project. As of week 2, the only megascans I've used are some rocks since I'm still playing with the landscape tools. For my references, I used some of the designs Noah Carev used in his footbridge as well as some others I gathered on my own.
In the scene I used some particle effects from the Epic Games online store. The flowers and leaves were made with Megascan atlas'.

Wk4 Presentation Shot 1 Lit
This final week I worked on the landscape and focused on finalizing my scene

Wk4 Presentation Shot 1 Lit
This final week I worked on the landscape and focused on finalizing my scene

Wk4 Presentation Shot 1 Unlit

Wk4 Presentation Shot 1 Unlit

Wk4 Presentation Shot 1 Lighting Only

Wk4 Presentation Shot 1 Lighting Only

Wk4 Presentation Shot 2 Lit

Wk4 Presentation Shot 2 Lit

Wk4 Presentation Shot 2 Unlit

Wk4 Presentation Shot 2 Unlit

Wk4 Presentation Shot 2 Lighting Only

Wk4 Presentation Shot 2 Lighting Only

Wk4 Presentation Shot 3 Lit

Wk4 Presentation Shot 3 Lit

Wk4 Presentation Shot 3 Unlit

Wk4 Presentation Shot 3 Unlit

Wk4 Presentation Shot 3 Lighting Only

Wk4 Presentation Shot 3 Lighting Only

Asset Breakdown: All

Asset Breakdown: All

Asset Breakdown: Plants

I used Quixel Megascans atlas textures for the plants; I used two types of flowers, a vine atlas and a leaf atlas

Asset Breakdown: Plants

I used Quixel Megascans atlas textures for the plants; I used two types of flowers, a vine atlas and a leaf atlas

Asset Breakdown: Wood
I made the tiling wood material in Substance Painter

Asset Breakdown: Wood
I made the tiling wood material in Substance Painter

Asset Breakdown: Assorted
I made the rope, concrete and paper tiling textures in Substance Painter; the metal texture was from Textures.com

Asset Breakdown: Assorted
I made the rope, concrete and paper tiling textures in Substance Painter; the metal texture was from Textures.com

Asset Breakdown: Stone
I mad the tiling stone material for the lower support in Substance Painter, but opted to use a different stone for the rest of the assets because I wasn't satisfied with how it looked on the other assets.

Asset Breakdown: Stone
I mad the tiling stone material for the lower support in Substance Painter, but opted to use a different stone for the rest of the assets because I wasn't satisfied with how it looked on the other assets.

Week 3 Presentation Shot 1 Lit

This week I worked on the flowers and the landscape. I ended up getting rid of the landscape material because it wasn't working, so this next week, I'll work on that, some FX, and lighting

Week 3 Presentation Shot 1 Lit

This week I worked on the flowers and the landscape. I ended up getting rid of the landscape material because it wasn't working, so this next week, I'll work on that, some FX, and lighting

Week 3 Presentation Shot 1 Unlit

Week 3 Presentation Shot 1 Unlit

Week 3 Presentation Shot 1 Lighting Only

Week 3 Presentation Shot 1 Lighting Only

Week 3 Presentation Shot 2 Lit

Week 3 Presentation Shot 2 Lit

Week 3 Presentation Shot 2 Unlit

Week 3 Presentation Shot 2 Unlit

Week 3 Presentation Shot 2 Lighting Only

Week 3 Presentation Shot 2 Lighting Only

Week 3 Presentation Shot 3 Lit

Week 3 Presentation Shot 3 Lit

Week 3 Presentation Shot 3 Unlit

Week 3 Presentation Shot 3 Unlit

Week 3 Presentation Shot 3 Lighting Only

Week 3 Presentation Shot 3 Lighting Only

Week2 Presentation Shot 2 Lighting Only

Week2 Presentation Shot 2 Lighting Only

Week2 Presentation Shot 1 Unlit

Week2 Presentation Shot 1 Unlit

Week2 Presentation Shot 1 Lit

Week2 Presentation Shot 1 Lit

Week2 Presentation Shot 1 Lighting Only

Week2 Presentation Shot 1 Lighting Only

Week 2

Week 2

Presentation Shot 3 Lighting Only

Presentation Shot 3 Lighting Only

Presentation Shot 3 Lit

Presentation Shot 3 Lit

Week 2 Presentation Shot 3 Unlit

Week 2 Presentation Shot 3 Unlit

Week 1 Presentation SHot 1 Lit

Week 1 Presentation SHot 1 Lit

Week 1 Presentation Shot 1 Unit

Week 1 Presentation Shot 1 Unit

Week 1 Presentation Shot 2 Lit

Week 1 Presentation Shot 2 Lit

Week 1 Presentation Shot 2 Unlit

Week 1 Presentation Shot 2 Unlit

Week 1 Presentation Shot 3 Unlit
This week I focused on getting my BSPs out of Unreal and began modeling the meshes in Maya. Obviously I'm still working on it, but this is what I have so far.

Week 1 Presentation Shot 3 Unlit
This week I focused on getting my BSPs out of Unreal and began modeling the meshes in Maya. Obviously I'm still working on it, but this is what I have so far.

Week 1 Presentation Shot 3 Lit

Week 1 Presentation Shot 3 Lit

Reference Sheet. The upper left image and the middle one were compiled by Noah Carev, the rest I gathered from various internet sources

Reference Sheet. The upper left image and the middle one were compiled by Noah Carev, the rest I gathered from various internet sources